Tag: boardgame

November 19, 2015 4 comments

Now that I’m back in some semblance of health after that nasty cold, it’s past time for me to post about my Metatopia experience. First of all, I want to thank Double Exposure for putting together a great con. Having had a bit of experience in a previous career dealing with convention organization, I can tell…

November 10, 2015 No comments exist

As I decompress from the wonderful time I had at Double Exposure’s Metatopia, I thought I would share the top 3 insights I learned from my experience. Admittedly, I don’t have a time-turner; I couldn’t be everywhere and meet everyone (to my sadness). Like most cons this one was overflowing with panels, events, LARPS, tabletops, and…

November 4, 2015 No comments exist

What a week it’s been! I’ve run another playtest, printed out a new version of the board, and tomorrow, I’m on the road to Metatopia in Morristown, NJ! Metatopia Besides some great panels and an infinite amount of schmoozing with fellow designers, here’s my Roadtrip! playtest schedule: Friday 11am-1pm (B134) Friday 4pm-6pm (B214) Saturday 11am-1pm…

November 3, 2015 No comments exist

A lot goes into the making of a board game! Though I could easily devote several thousand words to the process, I thought a visual perspective of the components might prove equally as interesting. Here’s the four year evolution of my game Roadtrip!

October 25, 2015 No comments exist

Another week gone – new cards, two more playtests, a new game board design, and my Tips & Tricks from a Female GM article done! The New Game Board Graphics After taking into consideration the thoughtful suggestions from my playtesters, here is a sneak peak at the new game board graphic. I’m still adjusting and…

October 18, 2015 No comments exist

It’s been too long. I know! I admit that I love game design, even the graphics aspect. I love the thoughtfulness of it all. In turn, I tend to get a bit focused and I forget to post updates here. I admit it. So I’ve added a side column to my whiteboard organizer now which includes…

September 22, 2015 1 comment

Playtests, playtests, and more playtests! Since my last update, I’ve been to many events and had Roadtrip! played another dozen times by over 30 people. Enough thanks cannot be said to those who sat down to play and provide feedback! The Playtests Celesticon’s Celetispiel: Attended all 4 days of this great event! Not only did…

August 30, 2015 1 comment

I’ve only one word for you: Playtests! Ok, maybe I’ve got two words for you: Playtests and Options. Really, maybe one more word: Tightening. Essentially that’s the essence of this past two weeks. Roadtrip! remains the same at it’s core; playtests continue to be successful, ‘Fun!’ as most describe it. But, I have been up…

August 27, 2015 No comments exist

For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…

August 6, 2015 1 comment

There are many ways for a designer to have a game playtested at Gencon. Your goals for playtesting (and you need to write them down, not just contemplate them) and your resources will determine what avenues you follow. Stonemaier Games just put out a great lessons learned from Gencon 2015 that encompasses broader concerns for exposure….