Tag: design

August 7, 2016 1 comment

Happy GenCon to all and to all a goodnight… 7 August 2016 Greetings, From GenCon 2016!   I love GenCon! There is no doubt about it. Even (yes, even) when I have to get up at 5am to ensure I can commute in, find parking, and grab a coffee before my 8am slot. It did help this…

August 4, 2016 No comments exist

Twas the Night before GenCon… 3 August 2016 Greetings, From GenCon 2016!   I’ve got my GM badge, my schedule, and my comfortable shoes. Let the chaos begin! If you don’t know, I traveled by car this year – yes, that’s right, I’ve already driven over 4,300 miles! I’m on a Road Trip for Roadtrip!, visiting…

March 11, 2016 No comments exist

It’s me again, finally! When I decided to undertake this project almost a year ago, I knew that it would be challenging, as well as fun. I knew that I’d have to work on Roadtrip! itself (my favorite part), and also to learn about websites, blogging, playtesting, graphic design, and social media. I can see why bringing…

November 30, 2015 No comments exist

Happy Thanksgiving, Roadtrippers! I hope that all of you had a tasty and warm Thanksgiving, filled with family, friends and feasting. Moreover, I want you to know how thankful I am that you’ve helped me make Roadtrip! and VickieGames better. So, thank you, playtesters! Thank you, readers! For those of you who haven’t yet seen,…

November 10, 2015 No comments exist

As I decompress from the wonderful time I had at Double Exposure’s Metatopia, I thought I would share the top 3 insights I learned from my experience. Admittedly, I don’t have a time-turner; I couldn’t be everywhere and meet everyone (to my sadness). Like most cons this one was overflowing with panels, events, LARPS, tabletops, and…

November 3, 2015 No comments exist

A lot goes into the making of a board game! Though I could easily devote several thousand words to the process, I thought a visual perspective of the components might prove equally as interesting. Here’s the four year evolution of my game Roadtrip!

October 25, 2015 No comments exist

Another week gone – new cards, two more playtests, a new game board design, and my Tips & Tricks from a Female GM article done! The New Game Board Graphics After taking into consideration the thoughtful suggestions from my playtesters, here is a sneak peak at the new game board graphic. I’m still adjusting and…

August 30, 2015 1 comment

I’ve only one word for you: Playtests! Ok, maybe I’ve got two words for you: Playtests and Options. Really, maybe one more word: Tightening. Essentially that’s the essence of this past two weeks. Roadtrip! remains the same at it’s core; playtests continue to be successful, ‘Fun!’ as most describe it. But, I have been up…

August 27, 2015 No comments exist

For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…

July 18, 2015 No comments exist

Naming a board or card game can be a tricky thing – one I had not remotely experienced until time came to finalize my 60’s summer vacation game’s name. Though I eventually settled on Roadtrip!, the agonizing process brought about a good deal of reflection on the subject. Not that I expect a name alone…