Tag: Game Mastering

May 16, 2016 No comments exist

After outlining (in miniature) some of the larger decisions regarding bringing Roadtrip! to fruition, it’s time to address the most important question. When will it be published? Information about components, manufacturing, legal tidbits, taxes, and shipping is interesting, sure. But really, what it all comes down to is what’s the timeline. What, if any, obstacles stand in my way?…

December 4, 2015 2 comments

A little more than a month ago, I posted my top three tips and tricks on GM’ing. Shortly thereafter a reader took exception with one of my tips, pointing out that the players, not the GM, own the story. Of course, the reader is correct. The players control how the plot unfolds. Their PCs are in…

October 23, 2015 2 comments

Prose, Props & Pungent Odors I love to GM. There is something so fundamentally creative at its core. Though I’d really love to have the time to create worlds and adventures from scratch, running published campaigns still affords plenty of opportunities to flex my imagination muscles. The trouble with GM’ing, however, rarely comes from the creation, consumption,…