Category: Game Design

May 19, 2016 2 comments

Whew! It’s been quite a year – a little over a year since I decided to take Roadtrip! beyond the living rooms of my family and closest friends. I mean really, that’s the true test of a game. Most experienced game designers, as I discovered, blatantly laugh at you if you speak to them enthusiastically about your…

November 10, 2015 No comments exist

As I decompress from the wonderful time I had at Double Exposure’s Metatopia, I thought I would share the top 3 insights I learned from my experience. Admittedly, I don’t have a time-turner; I couldn’t be everywhere and meet everyone (to my sadness). Like most cons this one was overflowing with panels, events, LARPS, tabletops, and…

November 3, 2015 No comments exist

A lot goes into the making of a board game! Though I could easily devote several thousand words to the process, I thought a visual perspective of the components might prove equally as interesting. Here’s the four year evolution of my game Roadtrip!

August 27, 2015 No comments exist

For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…

August 6, 2015 1 comment

There are many ways for a designer to have a game playtested at Gencon. Your goals for playtesting (and you need to write them down, not just contemplate them) and your resources will determine what avenues you follow. Stonemaier Games just put out a great lessons learned from Gencon 2015 that encompasses broader concerns for exposure….

July 18, 2015 No comments exist

Naming a board or card game can be a tricky thing – one I had not remotely experienced until time came to finalize my 60’s summer vacation game’s name. Though I eventually settled on Roadtrip!, the agonizing process brought about a good deal of reflection on the subject. Not that I expect a name alone…

March 26, 2015 No comments exist

I recently saw a tweet about the site Boardgamizer. If you haven’t seen it, check it out. It’s intended to stimulate the mind and challenge the skills of game developers, by randomly providing theme, mechanics, victory conditions and constraints for a yet-to-be-designed game. Needless to say, it got me thinking about how we designers dream-up…