Tag: playtesting

August 6, 2015 1 comment

There are many ways for a designer to have a game playtested at Gencon. Your goals for playtesting (and you need to write them down, not just contemplate them) and your resources will determine what avenues you follow. Stonemaier Games just put out a great lessons learned from Gencon 2015 that encompasses broader concerns for exposure….

July 31, 2015 No comments exist

On the Road at GenCon! Hello from Indianapolis! Here’a a quick note and a few shots from the midst of the madness that is GenCon… Roadtrip! Playtest I had three great, 4-player, playtest sessions yesterday – and I learned a lot, not just about playtesting to such a random crowd (I certainly got my spiel…