Happy GenCon to all and to all a goodnight… 7 August 2016 Greetings, From GenCon 2016! I love GenCon! There is no doubt about it. Even (yes, even) when I have to get up at 5am to ensure I can commute in, find parking, and grab a coffee before my 8am slot. It did help this…
Tag: manufacturing
Twas the Night before GenCon… 3 August 2016 Greetings, From GenCon 2016! I’ve got my GM badge, my schedule, and my comfortable shoes. Let the chaos begin! If you don’t know, I traveled by car this year – yes, that’s right, I’ve already driven over 4,300 miles! I’m on a Road Trip for Roadtrip!, visiting…
Over the past two weeks, I’ve been outlining (in miniature) the process that would bring Roadtrip! to fruition. I’m not talking about design or playtesting. I’m talking about those behind-the-scenes activities which need to be done – you know, the stuff that really takes 80% of the project. Never fear, while I’ve been updating components and tweaking rules, I have been putting effort into this behind-the-scenes work too. I…
Since a lot of people ask when will Roadtrip! be available to purchase, last week I started a short series of posts about the process of taking the game from playtest to publication. It’s not all fun and design! Even an engaging game with nice graphics does not guarantee success. This I know. So, while I’m still updating components…
A lot of people ask me, especially after they play, where or when can they buy the game. I thought I would take some time over the next few weeks to detail exactly what is going on behind the scenes as I move towards making manufacturing and publishing decisions. Here’s what I’ll be covering: How do…
For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…