Month: November 2015

November 30, 2015 No comments exist

Happy Thanksgiving, Roadtrippers! I hope that all of you had a tasty and warm Thanksgiving, filled with family, friends and feasting. Moreover, I want you to know how thankful I am that you’ve helped me make Roadtrip! and VickieGames better. So, thank you, playtesters! Thank you, readers! For those of you who haven’t yet seen,…

November 24, 2015 1 comment

In honor of our great U.S. traditional holiday dedicated to feasting and friendship, for this Thanksgiving, I present to you The Azlanti Turkey. Did I mention I am also running Paizo’s Rise of the Runelords campaign? This magnificent creature is a suitable addition for any adventure. It is naturally non-aggressive, and thus can provide a suitable…

November 19, 2015 4 comments

Now that I’m back in some semblance of health after that nasty cold, it’s past time for me to post about my Metatopia experience. First of all, I want to thank Double Exposure for putting together a great con. Having had a bit of experience in a previous career dealing with convention organization, I can tell…

November 10, 2015 No comments exist

As I decompress from the wonderful time I had at Double Exposure’s Metatopia, I thought I would share the top 3 insights I learned from my experience. Admittedly, I don’t have a time-turner; I couldn’t be everywhere and meet everyone (to my sadness). Like most cons this one was overflowing with panels, events, LARPS, tabletops, and…

November 4, 2015 No comments exist

What a week it’s been! I’ve run another playtest, printed out a new version of the board, and tomorrow, I’m on the road to Metatopia in Morristown, NJ! Metatopia Besides some great panels and an infinite amount of schmoozing with fellow designers, here’s my Roadtrip! playtest schedule: Friday 11am-1pm (B134) Friday 4pm-6pm (B214) Saturday 11am-1pm…

November 3, 2015 No comments exist

A lot goes into the making of a board game! Though I could easily devote several thousand words to the process, I thought a visual perspective of the components might prove equally as interesting. Here’s the four year evolution of my game Roadtrip!