Month: April 2016

April 3, 2016 No comments exist

Over the past two weeks, I’ve been outlining (in miniature) the process that would bring Roadtrip! to fruition. I’m not talking about design or playtesting. I’m talking about those behind-the-scenes activities which need to be done – you know, the stuff that really takes 80% of the project. Never fear, while I’ve been updating components and tweaking rules, I have been putting effort into this behind-the-scenes work too. I…