I’ve only one word for you: Playtests! Ok, maybe I’ve got two words for you: Playtests and Options. Really, maybe one more word: Tightening. Essentially that’s the essence of this past two weeks. Roadtrip! remains the same at it’s core; playtests continue to be successful, ‘Fun!’ as most describe it. But, I have been up…
Month: August 2015
For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…
A day late! But it has been a busy week… Another Playtest Event Completed! Last Thursday night I stopped by the Tabletop Thursday Game Designer Night at Hotel Durant in Berkeley, sponsored by Games of Berkeley. It was a blast and I met some great people and some fledgling designers like myself. I got two playtests…
I’m back! My sanity has been, at least, partially restored. And I’d like to thank those who braved my first semi-blind playtests of Roadtrip! Gencon 2015 Roadtrip! Playtest Results I ran six introductory games, five of which were in Double Exposure’s First Exposure Playtest Hall. My experience with the FEPH was wonderful, primarily because, as a…
There are many ways for a designer to have a game playtested at Gencon. Your goals for playtesting (and you need to write them down, not just contemplate them) and your resources will determine what avenues you follow. Stonemaier Games just put out a great lessons learned from Gencon 2015 that encompasses broader concerns for exposure….