Roadtrip!’s Game Board Kludge – When Flavor Dominates, Everyone Cries Well, I’m nothing if not obstinate. Perhaps it’s the Capricorn in me; maybe it’s because I’m the first child; possibly it’s just because I don’t like the word impossible. Whatever the reason, I recognized that it took me entirely too long to fix some of…
Month: April 2015
Roadtrip!’s Theme Mechanic – When Flavor Drives Rules To Ruin To continue the discussion from the last two posts, if you want to design more robust games and design them faster, I believe it’s crucial to analyze your game design process. I admit that the impetus to undertake this discussion arises from my program management…
Last week, I asked the Chicken and Egg question of game designers: What comes first? Mechanic? Theme? Component? Audience? In other words, I asked how do we each design. Clearly, there is no single correct answer to this inquiry. Every individual is, in fact, individual; and so everyone has his or her own style. Nevertheless, I asked…