I recently saw a tweet about the site Boardgamizer. If you haven’t seen it, check it out. It’s intended to stimulate the mind and challenge the skills of game developers, by randomly providing theme, mechanics, victory conditions and constraints for a yet-to-be-designed game. Needless to say, it got me thinking about how we designers dream-up…
Month: March 2015
I’ve never really thought of myself as a risk-taker. Quite to the contrary, I’ve always thought of myself as far too conservative. Now, I’m not talking about those one-shot challenges that show up in peoples’ bucket lists, like skydiving or climbing Half Dome. I do occasionally break out of my mold to tackles some of…