A little more than a month ago, I posted my top three tips and tricks on GM’ing. Shortly thereafter a reader took exception with one of my tips, pointing out that the players, not the GM, own the story. Of course, the reader is correct. The players control how the plot unfolds. Their PCs are in…
Tag: Game Mastering
Prose, Props & Pungent Odors I love to GM. There is something so fundamentally creative at its core. Though I’d really love to have the time to create worlds and adventures from scratch, running published campaigns still affords plenty of opportunities to flex my imagination muscles. The trouble with GM’ing, however, rarely comes from the creation, consumption,…