Happy GenCon to all and to all a goodnight… 7 August 2016 Greetings, From GenCon 2016! I love GenCon! There is no doubt about it. Even (yes, even) when I have to get up at 5am to ensure I can commute in, find parking, and grab a coffee before my 8am slot. It did help this…
Tag: design
Twas the Night before GenCon… 3 August 2016 Greetings, From GenCon 2016! I’ve got my GM badge, my schedule, and my comfortable shoes. Let the chaos begin! If you don’t know, I traveled by car this year – yes, that’s right, I’ve already driven over 4,300 miles! I’m on a Road Trip for Roadtrip!, visiting…
It’s me again, finally! When I decided to undertake this project almost a year ago, I knew that it would be challenging, as well as fun. I knew that I’d have to work on Roadtrip! itself (my favorite part), and also to learn about websites, blogging, playtesting, graphic design, and social media. I can see why bringing…
Happy Thanksgiving, Roadtrippers! I hope that all of you had a tasty and warm Thanksgiving, filled with family, friends and feasting. Moreover, I want you to know how thankful I am that you’ve helped me make Roadtrip! and VickieGames better. So, thank you, playtesters! Thank you, readers! For those of you who haven’t yet seen,…
As I decompress from the wonderful time I had at Double Exposure’s Metatopia, I thought I would share the top 3 insights I learned from my experience. Admittedly, I don’t have a time-turner; I couldn’t be everywhere and meet everyone (to my sadness). Like most cons this one was overflowing with panels, events, LARPS, tabletops, and…
A lot goes into the making of a board game! Though I could easily devote several thousand words to the process, I thought a visual perspective of the components might prove equally as interesting. Here’s the four year evolution of my game Roadtrip!
Another week gone – new cards, two more playtests, a new game board design, and my Tips & Tricks from a Female GM article done! The New Game Board Graphics After taking into consideration the thoughtful suggestions from my playtesters, here is a sneak peak at the new game board graphic. I’m still adjusting and…
I’ve only one word for you: Playtests! Ok, maybe I’ve got two words for you: Playtests and Options. Really, maybe one more word: Tightening. Essentially that’s the essence of this past two weeks. Roadtrip! remains the same at it’s core; playtests continue to be successful, ‘Fun!’ as most describe it. But, I have been up…
For the last several years, I’ve attended many game design workshops and playtest events at a variety of conventions from Gencon to Kublacon. In them I have taken notes diligently (like any proper engineer and/or Capricorn would). In hopes of finding some sage advice for new-to-the-industry designers, considerable time was spent frittering over and re-re-rereading…
Naming a board or card game can be a tricky thing – one I had not remotely experienced until time came to finalize my 60’s summer vacation game’s name. Though I eventually settled on Roadtrip!, the agonizing process brought about a good deal of reflection on the subject. Not that I expect a name alone…